Official systems first
No custom characters, stances or damage formulas at launch. Stability comes first.
Know what you are joining
The official v39.27.70 experience, with a clear direction.
No custom characters, stances or damage formulas at launch. Stability comes first.
Endgame encounters built around cooperation and a strong family.
Materials, recipes and Vis retain their place in long-term progression.
Yes. The goal is to keep Solace aligned with future official content as it becomes available.
Moderate and deliberate: fast enough to feel rewarding, slow enough for progression and the economy to retain meaning.
The built-in Keep and Auto-Combat systems are allowed. Third-party bots and illegal software are not.
Not at launch. Balance and formula changes need proper testing and will not be rushed into the official core.
Top equipment should require effort, teamwork and a little luck. The Roulette system and town vendors support progression without making +13 high-end gear a week-one standard.
Materials, recipes and Vis should keep real trading value. The goal is to avoid hyperinflation that makes farming and the market irrelevant.
Yes. Events accompany the server as it develops. See News and Discord for published details.
Create and manage far more characters without building your entire family around Mercenary Cards. Your collection has room to grow.
Character Star Up feeds an account-wide Total Star system. Every developed character contributes to permanent family progression.
Structured war times, meaningful rewards and real reasons for guilds to compete. Follow the published announcements for the current schedule.
The official interface package and redesigned pet system make activation clearer and active buffs easier to follow.
Classic and new Artifacts can be upgraded further for stronger stats and combat bonuses.
Unknown Map Pieces unlock hidden farming maps, secret dungeons, rare materials and recipe components.