Every box: one roll
One reward from the pool below, weighted by chance. Most rare rewards — the ones marked announced below — are broadcast to the whole server.
Cash shop · 30 ICoin per box
One box, one roll from a pool of 45 rewards. Every 100th box adds a bonus, fixed gifts arrive at set counts, and at 500 boxes you choose a Collection character card. This page is generated from the live game table, so what you read here is what the server rolls.
How it works
Buy the box in the cash shop (ICoin), open it from your inventory in town. Each of these runs on its own counter, all at once.
One reward from the pool below, weighted by chance. Most rare rewards — the ones marked announced below — are broadcast to the whole server.
On top of the normal roll, the 100th, 200th, 300th… box draws one extra reward from a bonus table. The table gets richer up to the 600th box, then that tier repeats for every 100th box after.
At your 50th, 75th, 125th… box a gift is guaranteed — no roll. 531 counts are scheduled, the full list is below.
Once an account has opened 500 boxes, it picks one Collection character card on the website. Once per account, bound to it.
The pool
Chance per box. Weights out of 100,000, straight from the game table. The four character cards are 0.14% each — any card 0.56% per box.
| Reward | Qty | Chance |
|---|---|---|
| ×20 | 1%1 in 100 | |
| ×50 | 0.75%≈ 1 in 133 | |
| ×2 | 0.6%≈ 1 in 167 | |
| ×2 | 0.6%≈ 1 in 167 | |
| ×2 | 0.6%≈ 1 in 167 | |
| ×1 | 0.6%≈ 1 in 167 | |
| ×30 | 0.5%1 in 200 | |
| ×3 | 0.4%1 in 250 | |
| ×20 | 0.4%1 in 250 | |
| ×10 | 0.4%1 in 250 | |
| ×5 | 0.4%1 in 250 | |
| ×4 | 0.4%1 in 250 | |
| ×3 | 0.375%≈ 1 in 267 | |
| ×150 | 0.375%≈ 1 in 267 | |
| ×3 | 0.3%≈ 1 in 333 | |
| ×4 | 0.25%1 in 400 | |
| ×6 | 0.25%1 in 400 | |
| ×1 | 0.25%1 in 400 | |
| ×1 | 0.2%1 in 500 | |
| ×1 | 0.15%≈ 1 in 667 | |
| ×1 | 0.14%≈ 1 in 714 | |
| ×1 | 0.14%≈ 1 in 714 | |
| ×1 | 0.14%≈ 1 in 714 | |
| ×1 | 0.14%≈ 1 in 714 | |
| ×1 | 0.1%1 in 1,000 | |
| ×1 | 0.1%1 in 1,000 | |
| ×1 | 0.08%1 in 1,250 | |
| ×1 | 0.05%1 in 2,000 | |
| ×1 | 0.05%1 in 2,000 | |
| ×1 | 0.05%1 in 2,000 | |
| ×1 | 0.05%1 in 2,000 |
| Reward | Qty | Chance |
|---|---|---|
| ×7 | 38.46% | |
| ×3 | 12.9% | |
| ×5 | 9%≈ 1 in 11 | |
| ×5 | 8%≈ 1 in 13 | |
| ×2 | 7%≈ 1 in 14 | |
| ×4 | 4%1 in 25 | |
| ×5 | 2.5%1 in 40 | |
| ×2 | 2%1 in 50 | |
| ×2 | 2%1 in 50 | |
| ×3 | 1.5%≈ 1 in 67 | |
| ×10 | 0.8%1 in 125 | |
| ×1 | 0.8%1 in 125 | |
| ×5 | 0.8%1 in 125 | |
| ×4 | 0.4%1 in 250 |
Rounded to three decimals. "Announced" rewards are broadcast server-wide when someone draws them. Percentages add up to 100% across both tables.
Every 100th box
The 100th box draws from tier I, the 200th from tier II, and so on. From the 600th box on, every 100th box draws from tier VI. The bonus is in addition to the normal roll of that box.
Guaranteed
These are not rolled. When your account's box counter reaches the number, the gift is delivered with that box. The schedule runs to the 23,775th box.
The 500-box reward
Once an account has opened 500 Lyndon Boxes in total, it picks one of these four on the website. The card goes to your cash cabinet, creates the character from the Barrack, and is bound: it cannot be traded, sold or vended. Once per account.
Collection Code Name J Card
Bound · once per account
Collection Raviel Card
Bound · once per account
Collection Ivelar Card
Bound · once per account
Collection Commander Kurt Card
Bound · once per account