Rally your faction
The first warning arrives at 19:30. Further calls follow at 19:50, 19:55 and 19:59.
Faction warfare · Granado Espada
Colony War
Ten colonies. Ninety minutes. One faction's name above the gates. Rally your families, break the enemy's defenses and hold your ground until the final bell.
Solace client artwork · enhanced for this guide
First planned war · 11 October 2026
The Sunday campaign
All event times below are Singapore time (SGT, UTC+8). Singapore has no daylight-saving change.
The first warning arrives at 19:30. Further calls follow at 19:50, 19:55 and 19:59.
Fight on Channel 1 of the ten colony maps. Capture colonies and defend them until 21:30.
The faction holding a colony at the end keeps its occupation for the week. All colony upgrades are cleared.
Set the new deposit rate and collect the previous week's deposits before midnight. Uncollected deposits are lost.
In your local time
The campaign atlas
Choose a territory to inspect its real client minimap, neighboring maps and deposit towns. These are reference maps, not a live ownership board.
Client minimapTerritory 01 · Channel 1
Client minimapTerritory 02 · Channel 1
Client minimapTerritory 03 · Channel 1
Client minimapTerritory 04 · Channel 1
Client minimapTerritory 05 · Channel 1
Client minimapTerritory 06 · Channel 1
Client minimapTerritory 07 · Channel 1
Client minimapTerritory 08 · Channel 1
Client minimapTerritory 09 · Channel 1
Client minimapTerritory 10 · Channel 1
The Colony Manager stands beside the colony on Channel 1. Current holders and deposit rates can be checked in game at a Tax Collector.
The field manual
The final attacker's faction takes the colony. A family without a faction cannot capture it: the colony returns immediately to its holder. There is no five-colony limit; a faction can hold all ten.
Siege weapons require faction authorisation. The leader visits a Pioneer Officer with at least five member families. The in-game guidance states a ten-day wait after founding; check your faction's status with the officer.
Ordinary attacks and skills use a 5% damage multiplier against colonies. Siege10/20/30/40 skills and SIEGE-weapon attacks use 100%; SiegeAtk skills use 85%. Cannon stances contain siege skills, but not every cannon skill has the same multiplier.
Cannon stances to consider
Valkyries Crashers attack enemy colonies; Valkyrie Repairs heal your own colony. Item Dealers carry the standard machines; the Trebuchet appears in the Feso shop tables. These are table base prices: check the client shop for the displayed price and availability.
| Item | Base price |
|---|---|
| 180,000 Vis | |
| 720,000 Vis | |
| 1,440,000 Vis | |
| 2,250,000 Vis | |
| 7,200,000 Vis | |
| 120,000 Feso | |
| 270,000 Vis | |
| 1,080,000 Vis | |
| 2,160,000 Vis | |
| 3,375,000 Vis | |
| 10,800,000 Vis |
Hold the line
During war, members of the holding faction spend Elemental Jewels at the Colony Manager. Basic HP upgrades are separate from the selective branch: choose only one of Attack, Defense or Skill for that colony.
Five basic levels. Each adds 10,000,000 maximum colony HP.
Improve the colony's attacks and its Magic Encroachment debuff chance.
Each sub-upgrade: 3 levels · costs 3 / 9 / 27 Elemental JewelsBuild a Colony Defend Tower and upgrade its HP. While it stands, colony damage is multiplied by 0.7 / 0.5 / 0.3 at Defense levels 1 / 2 / 3. A destroyed tower rebuilds after five minutes.
Each sub-upgrade: 3 levels · costs 3 / 9 / 27 Elemental JewelsImprove Mass Destruction. Casting time falls from 10 seconds to 6, then 3, then 1; its cooldown upgrade reduces the interval between casts.
Each sub-upgrade: 3 levels · costs 3 / 9 / 27 Elemental JewelsAll fortifications reset when the colony falls or when the war ends. Invest for this battle, not permanently.
The spoils of occupation
The leader of a faction holding at least one colony can collect once per week, after the war and before the next one. Visit a Financier or your own-clique Faction Manager. Payment is in Platinum Bars and Elemental Jewels; ten bars convert to one jewel. The amount depends on occupation and the game's reward calculation, not a fixed promised payout.
Vis trades through the Market and Bullet Dispenser in each colony's associated towns build its deposit. The current holder's leader sets a rate from 0–20% after war; it takes effect at midnight. If unchanged, the existing rate remains.
The previous week's holder collects that week's deposits after the next war ends, before midnight. Use the Tax Collector or your Faction Manager.
The new holder's leader sets the coming week's rate in the same window. Setting a rate and collecting an old deposit are different tasks for potentially different factions.
21:30–24:00 SGT · Uncollected deposits are lost at midnight.
A different way to contribute
Supply Stocking War runs alongside Colony War and is open to every family. Visit the Supply Stocking Soldier on Channel 1 in Reboldoeux, Coimbra or Auch.
Inside the Supply Stocking Box ↓
The soldier sends your material assignment by mail. Families at level 10 or below receive the beginner assignment pool; other families receive the higher-level pool.
During war, monster kills make a 1-in-25 sphere roll, followed by the game's fatigue-based drop check. Bring 30 Strange Spheres plus the assigned materials.
Each hand-in gives one Supply Stocking Box and one Stock Supply Certificate. You may repeat assignments during the event. No certificate exchange is promised in this guide.
One reward entry is selected per box, with the quantity shown. Probabilities come from the server's reward weights and total 100%.
| Item | Quantity | Chance per box |
|---|---|---|
| ×5 | 15% | |
| ×3 | 10% | |
| ×4 | 8% | |
| ×3 | 8% | |
| ×5 | 8% | |
| ×2 | 7% | |
| ×1 | 7% | |
| ×1 | 7% | |
| ×2 | 6.5% | |
| ×1 | 6% | |
| ×1 | 6% | |
| ×1 | 6% | |
| ×5 | 3% | |
| ×1 | 2% | |
| ×1 | 0.5% |
A faction is needed to capture a colony; an authorised faction is required for siege weapons. Families without a faction can fight on the battlefield and participate in Supply Stocking War.
Yes. The original Thai rules in this guide have no five-colony cap. One faction may hold all ten.
This guide does not promise ownership buffs, Colony War quests, World X Colony War or medal rewards. Those are not confirmed features of this THI configuration.
NPC, map, item and stance names stay in the English spelling used by the Solace client, so you can find them in game. The guide itself follows your selected website language.
Solace · Colony War
Bring your faction together. Give every family a role. The next campaign starts with a plan.
Guide checked against the supplied Thai v41/Z25 scripts and reward tables on 4 October 2026. Maps and item icons are authentic client assets. The cinematic illustrations are enhanced from original client artwork. Schedule and mechanics describe the planned configuration; live faction ownership is not displayed.